I build digital experiences that remove barriers — not add them. Four years in patient care taught me that great design is the difference between someone getting help and someone giving up.
"Serving as a primary advocate for my mother through her journey with Parkinson's Disease taught me that accessibility isn't a 'feature' — it is a fundamental human right. Watching her navigate a world that was slowly becoming inaccessible changed how I see every interface. A designer's real job is to understand the human context at their most vulnerable moment."
— Sarah Lee
End-to-end design from research
through prototype and delivery.
Local athletes lack a reliable platform to find spontaneous games and build consistent sports communities — resulting in an 85% monthly cancellation rate and 20+ minutes wasted organizing a single pickup game. I designed a mobile-first solution that reduces the entire join flow to 3 steps.
Designed and co-developed a fully responsive, WCAG-compliant web application for the real UTA Philanthropy Conference — live at philanthropyconference.net. Managing 3 distinct user states: pre-event registration, live day logistics, and post-event community. Led a 4-person team, owned all CSS/design systems and client relations.
April 8, 2026 · UTA Central Library · "Leading with Heart: The Lone Star Way"
Research-first, iterate-always — from messy ambiguity to clear, tested solutions.
User interviews, observation, empathy mapping. I listen for what users don't say as much as what they do — informed by 4 years of real patient-facing experience.
Synthesize research into personas, user flows, and a sharp problem statement that aligns every stakeholder before a single wireframe is drawn.
Low-fi sketches → wireframes → hi-fi with design systems and WCAG compliance baked in from the first component. I build what can be coded.
Usability testing, Jakob's heuristics, A/B testing, hypothesis-driven iteration. Every round of feedback is a design input, not a setback.
I'm a Product Designer & UX Researcher based in Arlington, TX — graduated from UT Arlington with a B.A. in Communication Technology, UX Research & Design focus.
"To me, User Experience isn't just about making something pretty — it's about making someone feel capable. When we design with intention, we give people back their agency and their dignity."
Before design, I spent 4+ years in patient care as an optician and optometrist assistant — managing high-volume data, translating complex clinical output into accessible information, and advocating for my mother through her Parkinson's journey. That's not background noise. It's the foundation of everything I build.
Also: my puppy Leroy is the world's best design critique partner. 🐶
Three design principles I'd bring are — grounded in research, WCAG experience, and the personal reality of watching a loved one navigate systems not built for her.
Someone opening a therapy app is often at their most exhausted. Every step is a potential exit. The job is to make the path to help feel effortless — not impressive.
My Play Connect research showed that overwhelming filter options caused users to abandon entirely. Fewer, better-labeled choices build confidence — critical in therapist matching flows.
My WCAG experience is personal. My mother's Parkinson's taught me that motor, cognitive, and visual needs aren't edge cases in healthcare — they're the primary use case.
I'm currently open to product design roles — especially in health-tech, mental wellness, or any space where thoughtful design can meaningfully change someone's experience of getting help.
"Mastery is the cumulative effort of small, strategic failures. This is the story of the effort."
Based in Arlington, TX · Available for remote roles (PST-friendly) · Open to relocation for the right opportunity